Top Edtech Trends in the 2020s – AI, AR, VR, Gamification, more

Here are edtech trends defining the future.

No matter how much the higher educational institutes get popular, if they do not adopt the latest – edtech – technology, chances are that they will become outdated soon. Technology has made education more dynamic, relevant and connected with the real world. 

Technology is rapidly growing in every pace of life. Along with lifting the living standards, technology has also plunged into our educational system. The latest technology has changed the content distribution, learning, and also the assessment abilities of students. Projections show the e-learning market worldwide is forecast to surpass 243 billion U.S. dollars by 2022.

What trends will be heading in 2020s? From artificial intelligence to video-based learning to collaborative learning, the emerging tech education trends have a lot more to offer to teachers and students in 2020 and beyond that. With the few emerging trends, listed below, higher education systems can get immense help from the technologies that will remain dominated in a decade ahead.

  • Video-Based Learning
  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Gamification
  • Artificial Intelligence (AI)
  • Collaborative Learning

Video-Based Learning

From the start of the year, the study says that the internet getting 80% of the traffic is driven by video consumption. Even though Udemy, Lynda, Coursera are video-based learning platforms out there but YouTube, with the 2.3 billion active users, is still considered most effective for learning through video content. 

Instead of getting into the books, students now prefer to research and learn by watching videos for better understanding. From nursery rhymes to advanced and complex studies, students prefer to watch videos to make the learning more interesting. Now the education systems, have no choice but, to mold their education patterns with video content delivery to make the learning more practical. 

Almost all educational institutions are now investing heavily in the Learning Management System (LMS). LMS is a good fit for general education offerings like school selling online courses to its students, universities supplementing classroom-based courses, or institutions working to educate the general population. With learning management systems, organizations can accelerate the adoption of cloud-based technologies.

Virtual Reality (VR)

The technology has broadened the learning concepts with 3D modules. With this Virtual Reality is becoming a cost-effective tool to experience learning. Many educational-based games are being developed on the concept of VR. With 2020, more educational content will be developed in the form of 3 dimensional VR.

One of the examples of learning with Virtual Reality is the InMind app. InMind allows the player to experience the journey into the patient’s brains in search of the neurons that cause mental disorder. Submerge into the microworld and experience the miracles of the human mind.

Augmented Reality (AR)

Education involving AR is taking a big leap towards the future of eLearning. Now teachers can explain anything by adding digital assets to their physical learnings. AR will greatly help in elevating the learning experience for students.

Despite looking at the plain images to better get the knowledge, students will now be able to experience enhanced versions of all those images with AR. With this technology, students can now do lab experiments with real-time digital objects on their mobile phones.

For example, with the AR-enabled textbooks, students can see the insights of the topic with the AR apps on their phones. Suppose a topic is about an artist. So if the publisher of the book has made an AR-enabled version of the book and has added AR features in it like the whole real-time gallery of the artist then the students can see the insights of the artist and his work by just pointing an AR app to the topic.

Gamification

This trend has already gained a lot of popularity as it has helped in student engagement greatly. Gamification has guaranteed an increase in participation and competition as well. Student score has increased immersively as the student involvement in the classroom activities has increased. This helps students learn, practice and improve the overall learning process. 

Gamification is also an increasing trend among students with an autism spectrum disorder. Such students tend to get involved in fun activities to learn and grow. A gamified system lies in good design and adequate feedback. This system has developed a new sense of engagement, immediate feedback and has successfully strived against a challenge to overcome learning difficulties. 

Artificial Intelligence (AI)

Artificial intelligence is surely going to dominate this decade. In the education system, AI has played useful roles in multiple sectors like in online assessments where every action of the student can be accessed through AI-powered auto proctoring. This controls the actions of the student without having physical invigilation.

READ Top 5 Technology Trends in 2020

Moreover, many games are being developed on AI bases. Like Guild Wars 2 – not directly an educational game – where AI-based advanced decision-making architecture is used to solve the problems related to tactical moves and allows us to show up the skills to beat non-playing characters. Another popular AI-based brain learning app is Elevate. Elevate is designed to help you stay sharp, build confidence, and boost productivity. It was selected as App of the Year by Apple. Calling Elevate a gymnasium for mental health won’t be wrong.

Collaborative Technology

Higher education systems are now being supported by many collaborative tools like chatbots. Chatbots can promote an end to end engagement. Students, right now, use Facebook, WhatsApp or Skype for more personalized online learning to save time and money. To get into the collaborative studies, students are relying on Google Apps for Education, TalkBoards, and Padlets.

The development of smart classrooms is a trend continuously being improved. From smart tables to real-time objects the eLearning has personalized and individualized learning experience. Tech Education is growing rapidly all over the world to better deliver educational content in a more efficient way. Staying connected with the latest trends is safe as to be well informed than to be lacked by the world.

We believe, very soon we are going to see many more startups working with these technologies in the 2020s.

Featured image: TechnoBuffalo

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