Launched in September 2019, in just a time span of the month, this game subscription service of Apple Arcade has become the sensation for gaming geeks.
Some more games have become part of Apple Arcade. From them, here are some glimpses of our picked latest 6 games along with the brief insights into it.
Where Cards Fall
Enigmatic Puzzle games always aim to create unrest passive pace of the brain by intriguing nervous system after sending frequent stimuli of brain-teasers.
This narrative-driven started with a song as envisioned by its designer Sam Rosenthal. In Where Cards Fail you explore and navigate the world by constructing and deconstructing the block of cards.
Some come cards incarnate as the doors, i.e, the gateway to many memories of teenage; and subsequently, the door unlocks the next level for you. The coming levels are, of course, more challenging and make you rethink your life path in this game.
Indie studio The Game Band in collab with Alto’s Odyssey house Snowman are behind Where Cards Fall development. You must play this thought provoking game.
The 2019 kart racing game published by Sega and developed by a crew of British game developers Sumo Digitals. It became available for the users of Apple Arcade on September 19, 2019.
They aimed to make the game stand out from its other rival games, hence they developed it in the modified version of All-Star games engine. Sonic Racing features Sonic characters only and the racing tracks are very similar to Team Sonic Racing which is available on PC and Consoles.
This Hedgehog-themed kart racing game featuring a single-player and multiplayer mode.
There are three types of racing classes: speed, technique, and power. Every race is a non-stop quest for ways to go even swift and faster and the entire team system is built around keeping your group commuting as a single entity, i.e, fast-moving Sonic object. IGN has given Team Sonic Racing an extraordinary 8.5/10 ratings which make us think Sonic Racing would be irresistible to play as well. It has an age rating of 4+.
The gameplay reviewed by Techamazing in this video shows how much Sonic racing is more enjoyable on an iPhone now.
Redout: Space Assault
One of the latest additions in A multiplayer space combat deals with the fiercely disputed contest, in a bid to outclass your opponent. It has been published by 34BigThings. It was available on Apple Arcade on the 5th of October 2019. The game is rated for 12+.
Its interface enables you to attack by touching the screen instead of controllers. It’s unflagging science fiction characters bring you in a space odyssey. Where you can jump on your enemy through the gate with your squad.
Its fully voiced character added value to its interface but it seems that even on the latest iPhone, it starting to stutter when characters embattled and chaos begins.
Shantae and the Seven Sirens
This game was previously knowns as ‘Shantae 5’. The fifth installment of the Shantae series publishes by WayForward Technologies. The game follows the half-genie Shantae as she explores the unified interconnected world. It was published on Apple Arcade on September 19, 2019.
During this venture, she encountered various nonplayer characters including dungeon- style labyrinths. Shantae can transform its existence to other creatures by using the “fusion magic” technique.
Seven Sirens features 2D hand-painted artwork designed for 4K resolution devices, along with animated cutscenes. In addition to this, Shantae can dance and exhibit other fine art subtle activities, which were not available in the previous series.
Projection: First Light
It is a 2-dimensional platform and mystery game developed by Australian indie developer Shadowplay Studios and published by Blowfish Studios. It was available at the Apple Arcade on the 19 September 2019.
The player commands two objects: the lead protagonist, a little shadow puppet girl called Greta, and a solid physical ball of light. Handling the ball of light, the player can shape shadows that become solid and allow Greta to stroll on. The magnitude and angle of the shadows depending on the aligned positioning of the ball of light. The game doesn’t use any conversation and dialogue to describe the story, rather using characters’ reactions and visual hints.
Featured Image: Hyperbrawl